﻿using UnityEngine;
using System.Collections;

public class TriggerCollider : MonoBehaviour {


	void OnTriggerEnter(Collider coll){
		Debug.Log ("Cube Enter: " + coll.gameObject.name);
	}

	void OnTriggerExit(Collider coll){
		Debug.Log ("Cube Exit:" + coll.gameObject.name);
	}

	void OnTriggerStay(Collider coll){
		Debug.Log ("Cube Stay : " + coll.gameObject.name);
	}
}
